![]() Modern kwismas has neither of these vibes. Kwismas from two years ago, was a beautiful snowy land of wonder and peace( Previous Kwismas Music). 1.29 Kwismas is a happy, fun and exciting land of presents. I've listed above the worst offenders so I wont go on, except for Kwismas Island. I will say however, that the current brakmar battle music is not among my top list of worst changes. This was an incredibly good battle theme designed to hype you up for the area, but they got rid of it. Brakmar battle music was easily one of the most hype battle themes in the game ( Brakmar Battle Music). Not even remotely close to the dark, villainous soundtracks of the past. Astrub gained a worse version of 1.29 astrub music (really?), and brakmar sounds like a drunk trool fair. The element of thrill from previous musical versions is gone.Ĭities: Bonta is the same. The battle music, the cities music, specific areas (Outside of brakmar, Frigost, and Dungeons, and Kwismas Island. Many of the new soundtracks, such as the soundtracks from Enurado, Srambad, and Xelorium are to this day some of my favorite soundtracks in video game history. With the rising popularity of Dofus Retro, ankama mixed 1.29 soundtracks with newer soundtracks. I think this was a good thing as 1.29 soundtrack was beginning to be stale after so much time. After the transition from 1.29 to 2.0, Ankama began to change the soundtrack in every aspect. Somewhere over the course of the last year or two, during the change of the games soundtrack, almost every musical theme has gotten worse. I love this game deeply and have always had the game sound on while I play. I have characters on dofus Retro, Echo, Ilyzaelle, Shadow, Oto mustam and dofus Touch. Since then, I have played every version dofus has offered on every type of server. They will have their own categories to choose from which themes they can use to create maps.Hi everyone, I have been playing dofus for a little over 12 years now. before offering additional features We want to make sure that the development tools work well and are properly optimized.Ĭommunity artists will be able to submit their own content that can be integrated. This will allow you to save cards to share with your friends. The tools presented to you today are just the first step to a more complete space. Therefore all graphic elements used here are publicly available. These elements now make up the Havers-Bags library available in the game. The system offers you more than 2700 graphic elements adapted for use. Suitable for all types of players This tool allows you to create tactical maps or personal maps focused on PVP, which take advantage of the many graphic elements available to you. which has not yet been fixed Whether it is the interface, the options or the ability to create Changes, enhancements and enhancements will be made continuously on the basis of users. This map generator is available as a large beta. ![]() So why not expand it to create cards with new tools? Then comes our creative competition module, Jolia’s Challenge, which makes it possible to organize contests to create skins or handbags. The project was inspired by Relica's Insight work, which depicts the crosshair based on the player's position on the map. We explored the possibility of introducing a 3D mapping tool. This helps the community achieve in-game goals, theories, or skins, but programs dedicated to cards are often lacking or don’t allow you to go far.įrom this observation for several months. There are also tools, websites or applications. The DOFUS community is very creative and has shown itself over the years on forums, websites or social media. A new tool for the DOFUS community has arrived on our website: the map generator! Its purpose is simple: to allow all players to explore the level design by creating cards for PVP or simply decorating.
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